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This multitasking wasn’t the cooperative multi-tasking that we saw in early Windows (through 3.11) and MacOS up through version 9.
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It allowed someone, with very modest PC hardware, to run multiple text-mode DOS applications at the same time. Its predecessor, DESQview (without the “/X”) which was first released in 1985, was a multi-tasking, windowing system for DOS. What is DESQview/X? Many people, in the current day and age, may have never even heard of this system from the mid-1990s. Hubris is written in Rust, it’s MPL licensed, and there is a GitHub repository.
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The rack is meant to be a single, sealed unit, and as such, they needed something which could be embedded into the various controllers in the rack. It’s a rack pre-populated with hardware controlled by a single control plane. Oxide is working on producing what is basically a rack sized blade server. This is the best of both worlds: it is at once dynamic and general purpose with respect to what the system can run, but also entirely static in terms of the binary payload of a particular application - and broadly static in terms of its execution.
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Instead of having an operating system that knows how to dynamically create tasks at run-time (itself a hallmark of multiprogrammed, general purpose systems), Cliff had designed Hubris to fully specify the tasks for a particular application at build time, with the build system then combining the kernel with the selected tasks to yield a single (attestable!) image. Oxide announced Hubris, their microkernel OS for embedded systems, and Humility the debugger for it.Īs time went on in early 2020 and we found ourselves increasingly forcing existing systems out of the comfort of their design centers, we wondered: was our assumption of using an existing system wrong? Should we in fact be exploring our own de novo operating system? Of course, this can only really work if the option to tweak every individual pixel remains available for those of us that want it – we don’t need Knome. KDE is an amazing collection of software, but there’s no denying its plethora of options and customisation can also be intimidating and a little bit overwhelming, even for experienced users such as myself. I think this is a good goal – especially since many distributions can opt for different defaults anyway. Nate Graham, KDE developer, is arguing that KDE needs simpler defaults – without losing the customisability that makes KDE, well, KDE.
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This is currently a strength of KDE software, and it won’t be going away!Įssentially we need to fully embrace Plasma’s motto of “ Simple by default, powerful when needed” all KDE software, not just Plasma.
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This is what I think we should shoot for in KDE: software that is simple by default so it can work for 1-dot users, but powerful when needed via expansive customization, so that it can appeal all the way to the 4-dot users–which includes many KDE developers.